Skip to main content

Bloody Ridge


This is a picture of the much more complicated Tactial Combat Series(TCS) game system from multi-man publishing.  This is the smallest TCS map and resulted in a game that took approximately 48 hours worth of game play(split up into about 8 six hour sessions).

In this game system you have to write orders in advance and then roll to see if you can implement them and your tactical moves have to follow and abide by your strategical written and implemented orders.  Which leads to the occasional fits of frustration when your opponent has done something clever and you keep failing the implementation to counter it and he is free to exploit the hell outa you.

In this particular game the Japanese Player(yellow tokens) must be aggressive and plan way way in advance.  If you do not attack from as many angles as possible as the Japanese(they start on the far left of the picture) you will find yourself where the player in the picture is....with far too few troops to take the ridge and the US artillery ripping you to a thousand little pieces.

The US player on the other hand has to spend the first few in-game days in utter panic.  He has amazing implementation rolls and good troops but only two battalions vs three Japanese regiments.  They will hide in the jungle, flank you and choke you out.  If they kill your artillery it is probably game over for you as that is really the only thing you have that can stop them with any reliable success rates.

We played two games.  The first one the Japanese player completely screwed up his orders and was in an un-winnable position by the fifth in game hour.  The second one lasted the full game and looked like it would be his victory but once the US got all of its artillery it wiped out two whole regiments in about four barrages.

Probably the shortest and simplest TCS game around.

Comments

Popular posts from this blog

The Cat is Out of the Bag

I wonder where that expression comes from? There is this fabulous book that can tell you, only I forgot the name of it. Next time I come across it I think I'm going to have to buy it. Anyway. I was going to wait. A long time. Maybe forever. I don't like people coming up and hugging me, smiling and saying congratulations, or asking me questions. But Damm was talking to his recruiter about insurance. And he mentioned something that he should've told the recruiter was non-repeatable, because 5 minutes later the recruiter told Damm's mother (I have no earthly idea why he's talking to her-I keep forgetting to ask). After that I had to tell my mother. We haven't told any extended family members because there are quite a few here celebrating Damm's mother's graduation and that would be the worst form of torture I can imagine. So yeah, I'm knocked up again :P And this time I'm getting the t-shirt. "It" is due August 11. I have not been to a doc...

A tanking guide.

Here is the situation: Your guild has been busy all day long while your at work. You finally get home and log in and are informed that the GM(and main tank) is about to leave and you are now assigned tanking duty. You start to panic. You don't know what to do. And agro is already spiralling out of control. Ever been in that situation? I have. So I decided I would write a guide for this very situation. Step 1) Are the appropraite debuffs up? Step 2) Do you have the tools? Step 3) Are you practicing the fundamentals? Step 4) Are you prepared for the long haul? And Step 5) How to finish with a resounding silence. Are the appropriate debuffs up? You absolutely MUST have these debuffs up to start and you need to keep them up. There are only two of them and here they are in the order of priority: a) Clean Diaper. If Orclette's Diaper isn't clean you won't be able to contain the agro. I don't care how good your other fundamentals are. This is a MUST HAVE and should be chec...